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LOCATION: Alta, Norway
Innangard was founded after the first wizarding war by a pureblood wizarding family who fled to Norway. They wanted a place for pureblood families from anywhere in the world to be able to feel safe. They have a handful of shops and dining places, and while it isn’t much, it is enough for the small community as it is. It is a beautifully put together town and it is apparent that a lot of love and devotion went into the creation and structure of this community. This community though is a traditionalist community and live by those rules and standards. It was, after all, founded for purebloods to find refuge after the first wizarding war.
LOCATION: Alta, Norway
Innangard was founded after the first wizarding war by a pureblood wizarding family who fled to Norway. They wanted a place for pureblood families from anywhere in the world to be able to feel safe. They have a handful of shops and dining places, and while it isn’t much, it is enough for the small community as it is. It is a beautifully put together town and it is apparent that a lot of love and devotion went into the creation and structure of this community. This community though is a traditionalist community and live by those rules and standards. It was, after all, founded for purebloods to find refuge after the first wizarding war. |
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LOCATION: Lapland, Finland
A small partially open druid settlement. On and near lake Stuorrâluohtpottâ. It consist mostly of druids and Sami wizards but muggle Sami are also accepted due to their bonds with nature. Regular wizards are allowed to visit but only druids or Sami (or converts to either life style, outsiders with a partner are allowed to stay over too) can sleep in the town. No technology allowed, not even phones. It's a collection of wooden cottages with a village atmosphere, everybody knows everybody.
LOCATION: Lapland, Finland
A small partially open druid settlement. On and near lake Stuorrâluohtpottâ. It consist mostly of druids and Sami wizards but muggle Sami are also accepted due to their bonds with nature. Regular wizards are allowed to visit but only druids or Sami (or converts to either life style, outsiders with a partner are allowed to stay over too) can sleep in the town. No technology allowed, not even phones. It's a collection of wooden cottages with a village atmosphere, everybody knows everybody. |
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The countries located in northern Europe.
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